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Classes


Class createjs.Sprite


Extends .

Defined in: sprite.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
createjs.Sprite(spriteSheet, opt_frameOrAnimation)
A class that displays a frame or sequence of frames (i.e.
Method Summary
Method Attributes Method Name and Description
 
advance(opt_time)
Advances the play position.
 
gotoAndPlay(value)
Sets paused to false and plays the specified animation name, named frame, or frame number.
 
gotoAndStop(value)
Sets paused to true and seeks to the specified animation name, named frame, or frame number.
 
 
layout(renderer, parent, dirty, time, draw)
 
paintObject(renderer)
 
play()
Starts playing (unpause) the current animation.
 
removeAllChildren(opt_destroy)
 
stop()
Stops playing a running animation.
Class Detail
createjs.Sprite(spriteSheet, opt_frameOrAnimation)
A class that displays a frame or sequence of frames (i.e. an animation) in a createjs.SpriteSheet object.
Parameters:
{createjs.SpriteSheet} spriteSheet
{(string|number)=} opt_frameOrAnimation
Method Detail
advance(opt_time)
Advances the play position. This occurs automatically each tick by default.
Parameters:
{number=} opt_time

gotoAndPlay(value)
Sets paused to false and plays the specified animation name, named frame, or frame number.
Parameters:
{string|number} value

gotoAndStop(value)
Sets paused to true and seeks to the specified animation name, named frame, or frame number.
Parameters:
{string|number} value

isVisible()

layout(renderer, parent, dirty, time, draw)
Parameters:
renderer
parent
dirty
time
draw

paintObject(renderer)
Parameters:
renderer

play()
Starts playing (unpause) the current animation. The Sprite will be paused if either the Sprite.stop() method or the Sprite.gotoAndStop() method is called. Single frame animations will remain unchanged.

removeAllChildren(opt_destroy)
Parameters:
opt_destroy

stop()
Stops playing a running animation. The Sprite will be playing if the Sprite.gotoAndPlay() method is called. Note that calling the Sprite.gotoAndPlay() method or the Sprite.play() method will resume playback.

Documentation generated by JsDoc Toolkit 2.4.0 on Tue Oct 04 2016 17:11:29 GMT+0900 (JST)