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Class createjs.WebGLRenderer.Transform


Defined in: webgl_renderer.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
createjs.WebGLRenderer.Transform(context, program, key)
An inner class that encapsulates an affine transform used by this renderer.
Method Summary
Method Attributes Method Name and Description
 
bindContext(context)
Binds this transform to the specified context.
 
set(a, b, c, d, tx, ty)
Sets this transform.
Class Detail
createjs.WebGLRenderer.Transform(context, program, key)
An inner class that encapsulates an affine transform used by this renderer. This renderer uses a 3x3 matrix listed below to apply an affine transform used by the Canvas 2D API in its vertex shader. (This class uses transposed matrices because WebGL uses them by default.) | a b 0 | | c d 0 | | tx ty 1 |
Parameters:
{createjs.WebGLRenderer.Context} context
{WebGLProgram} program
{string} key
Method Detail
bindContext(context)
Binds this transform to the specified context.
Parameters:
{createjs.WebGLRenderer.Context} context

set(a, b, c, d, tx, ty)
Sets this transform.
Parameters:
{number} a
{number} b
{number} c
{number} d
{number} tx
{number} ty

Documentation generated by JsDoc Toolkit 2.4.0 on Tue Oct 04 2016 17:11:30 GMT+0900 (JST)